develop techniques and create innovative designs. Children have the opportunity to use a variety of materials, develop motor skills and learn new processes to develop products fit for purpose. Through an iterative process, we encourage children to persevere, believe
User - Children should have a clear idea of who they are designing and making products for, considering their needs, wants, interests and preferences.
Purpose – Children should know what the products they design and make are for. Each product should perform a clearly defined task that can be evaluated in use.
Design Decisions – When designing and making, children need opportunities to make informed decisions such as selecting materials, components and techniques and deciding what form the products will take, how they will work, what task they will perform and who they are for.
Innovation – When designing and making, children need some scope to be original with their thinking. Projects that encourage innovation lead to a range of design ideas and products being developed, characterised by engaging, open-ended starting points for children’s learning.
Functionality – Children should design and make products that function in some way to be successful. Products often combine aesthetic qualities with functional characteristics. In DT, it is insufficient for children to design and make products which are purely aesthetic.
Authenticity – Children should design and make products that are believable, real and meaningful to themselves. For example, not replicas or reproductions or models which do not provide opportunities for children to make design decisions with clear users and purposes in mind.
Year 3 designed and made their own Anderson shelters after learning all about World War 2. They used this work to create some instructions based on their D.T work.